In this paper, the authors introduce an infrastructure that enables end-users to bring simple smart home devices into their homes and install them. The infrastructure makes use of equipment already present in many homes – Wi-Fi networks and smartphones – and is based on common web technologies.
Authors: David Thomas, Egil Hansen, both IT University of Copenhagen
Published in: undisclosed.
ABSTRACT- A number of smart home infrastructures and technologies exist. However, these are not commonly adopted by homeowners as they are often too expensive, complex and difﬁcult to retroﬁt in existing homes. We introduce an infrastructure that enables end-users to bring simple smart home devices into their homes and install them. Our infrastructure makes use of equipment already present in many homes – Wi-Fi networks and smartphones – and is based on common web technologies. We include a bootstrapping process to connect UI-less devices to Wi-Fi networks, and an approach to generate user interfaces for these devices. We have evaluated our designed infrastructure via a user test of an implemented prototype, and our evaluation participants found the prototype easy to install and use overall.
Access paper, open access: https://blog.itu.dk/SPCL-F2012/files/2012/06/5thingiesfordummies.pdf
The environments we inhabit contain a growing number of networked, interactive products. User interaction is changing from interaction with single products into interaction with a larger system of products. In this article, we introduce an interaction paradigm where we view smart environments in terms of connections and associations between the actors and artefacts within the environment.
Access here, open access, go to page 18.
Authors: Bram van der Vlist, Gerrit Niezen, Jun Hu, Loe Feijs, Department of Industrial Design, Eindhoven University of Technology.
Published in Design and Semantics of Form and Movement
ABSTRACT - As the environments we inhabit contain a growing number of networked, interactive products, both users and designers need a better understanding of how these products can potentially work together. User interaction is changing from interaction with single products into interaction with a larger system of products. This trend faces designers with a challenge: to create meaningful interactions for users to deal with the complexity of the larger ecosystem of technologies users function in. In this article we introduce an interaction paradigm, where we view smart environments in terms of connections and associations between the actors and artefacts within the environment. In this notion of Semantic Connections, meaning is pivotal. We report on a search for a theoretical foundation for our approach in existing semantic theories. We attempt to use and extend these theories beyond their traditional focus on the appearance of objects and interaction with them in isolation, towards designing for systems of interoperating products. We illustrate our contribution by providing examples of products and design prototypes that implement our ideas. Although our research is ongoing and the theory unfinished, we believe that sharing our work can fuel the discussion on how designers may deal with the challenges in contemporary interaction design.
Keywords: Product semantics, interaction design, smart home.
Technological advances in computational, networking and sensing abilities are leading towards a future in which our daily lives are immersed with interactive devices that are networked and interoperable. It is imperative that users are able to understand such complex intelligent and interactive environments. Design has an important role in facilitating users in making sense of the many connections between devices in a networked environment.
A Study on a Tangible Interaction Approach to Managing Wireless Connections in a Smart Home Environment, by Jeroen Peeters
Two design solutions based on tangible interaction have been developed that allow users to manage wireless connections between devices in a smart living room context. One design (SCD) is a centralized approach based on a high-level of semantic abstraction. The second design (Nodes) employs a distributed and localized approach, building upon laws of grouping from Gestalt psychology.
A user experiment (N=15) was conducted, comparing both design solutions in the form of video prototypes. The goal of the research was to gain insights into the mental models users construct when using the methods and how they differ. Findings suggest that users’ mental models of the Nodes design are more accurate representations of the actual architecture of the network and that it allows for the projection of different mental models. Furthermore, findings also suggest that this does not necessarily lead to better usability or increased perceived value
Read full article, open access: http://www.drhu.eu/reports/2011-JeroenPeeters-SemanticResources.pdf