This paper presents an attempt to combine gaming and reading. We want to achieve an expansion of a story-world by transmitting the sensual, emotional and cognitive expression of the book into a tablet game.
Authors: Jos Van Es, Lisbeth Bomberg and Christian Olin, Master students at IT-University of Copenhagen, Denmark
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ABSTRACT - This paper presents an attempt to combine gaming and reading. We want to achieve an expansion of a story-world by transmitting the sensual, emotional and cognitive expression of the book into a tablet game.
The paper presents a prototype implementation of an augmented reading experience for children in which a physical copy of the book ”The Little Prince” is tagged with QR codes. When scanning these codes using an iPad 2, a series of mini-games, that relate to the corresponding narrative in the book, can be played The main focus of the paper is to reflect upon our transmission of the story-world of the book into a series of tablet mini-games, and how the game interactions reflect back on the users perception of
the story.