The car is unique place to be. Gaming in cars, for safety reasons, cannot be like gaming at home, but also not should be. But gaming in cars has the potential, of making use of all the cool properties of the car itself, the practices of driving, and of driving as a socially shared experience.
Due May 25, 2012. The Car as an Arena for Gaming Workshop at MobileHCI 2012, San Francisco, CA, September 21, 2012.
Read full call here: http://workshops.icts.sbg.ac.at/mobilehci2012/index.html
MORE - In this workshop, we aim to gather both practitioners and academics to work out the possibilities and challenges of this design space that to our experience has been slightly forgotten about since Juhlin and colleagues’ excellent work on the Backseat Playground system.
Topics may include, but are not limited to:
This paper looks at the tandem technologies of cars and the Internet, and the new ways that they are assembling the social with the mobile Internet.
Author: Gerard Goggin, Department of Media and Communications, The University of Sydney, Australia
Article published in Future Internet 2012, 4, 306-321. Open access: http://www.mdpi.com/1999-5903/4/1/306
Abstract: This paper looks at the tandem technologies of cars and the Internet, and the new ways that they are assembling the social with the mobile Internet. My argument is two-fold: firstly, the advent of mobile Internet in cars brings together new, widely divergent trajectories of Internet; secondly, such developments have social implications that vary widely depending on whether or not we recognize the broader technological systems and infrastructures, media practices, flows, and mobilities in which vehicular mobile Internets are being created.
Keywords: mobile Internet; automobile; cars; Internet; mobile media; social transformations