Curating Media and Design

Jun 05

Aca-articles: Crafts critical value as a “change-maker”

The Making Futures programme, run by Plymouth College of Art, seeks to explore crafts critical value as a “change-maker”. A boatload of papers dealing with this topic is now freely available online.

The themes are on:

All papers can be accessed here.

CFP: Service Futures – Service Design and Innovation (Lancaster, UK, April ‘14)

The Service Design and Innovation conference aims to explore how Service Design is contributing to ‘Service Futures’ and, by doing so, to reflect on its directions as a design field. This conference is the premier international research conference exploring service design and service innovation.

All contributions due Oct 31, 2013.

Details: April 9-11, 2014, Service Design and Innovation (ServDes), Lancaster, UK.

The conference welcomes contributions that reflect on the ‘Service Futures’ theme and its implication for Service Design as a field of enquiry. Four topics with related sub-questions are suggested as a possible focus: service innovation, transformative services, service logic, and service science.

Read all about this conference on http://www.servdes.org/

Papers from the Governing Algorithms conference is now online

The Governing Algorithms conference set out to explore the recent rise of algorithms as an object of interest in scholarship, policy, and practice beyond computer science.

Many interesting discussion papers have been submitted:

All papers can be accessed here: http://governingalgorithms.org/resources/discussion-papers/

Seminar: How can design labs contribute to societal development? (June 14, Malmö, Sweden)

During the past decade, design has been recognized as a powerful innovation driver and has proven to be useful when approaching complex societal challenges. This Forum for Social Innovation panel brings together researchers with extensive experience in participatory design and social innovation to discuss how design labs can contribute to societal development.

People from all sectors are invited to two sessions that address the notion of design labs and how they potentially could contribute to societal development. During the first session, the discussion will be on a general level that easily could attract anyone that are interested in the issue. In the afternoon it will be slightly more academic but everyone is still welcome to join.

Date and time: June 14, at 10-12 & 13-16

Location: Medea, Malmö University, Sweden.

Read all details about this event.

Organizers: Forum for Social Innovation Sweden, Malmö University, and The TEMPOS project at the Royal Academy of Fine Arts School of Design, Denmark.

Apr 23

CFP: Symposium Mediating Cityscapes (The Hague, Sep, due June 14)

“If urban space has historically been defined by the relation between static structures and mobile subjects, this dichotomy is fast giving way to hybrid spatialities characterized by dynamic flows which not only dissolve the fixity of traditional modes of spatial enclosure, but problematize the unified presence of the subject traversing their contours.”

(Scott McGuire, The Media City 2008)

Abstracts due June 14, 2013.

Symposium: Mediating Cityscapes, The Hague, Sep 27-28, 2013.

ABOUT – As Scott McGuire suggests, the contemporary city is marked by a number of tensions found between fixity and flow and the resulting hybrid spatialities which are shaped by a multifarious range of mediations. Historically, certain of these mediations, such as film, photography, music, art, and more recently, mobile and locative media, have helped shape the diverse strata which compose both the material and immaterial dimensions of the contemporary city. In form, and as practices and discourses, they have also afforded opportunities to critically engage with and creatively intervene in the city. As part of the annual arts festival Two Days Art, held in Den Haag, this interdisciplinary symposium will focus on creative and artistic responses to the mediated cityscape. We encourage papers and submissions from academics, artists and practitioners that consider the multiple ways in which various media (film, music, photographic, digital, etc.), creative practices, and technologies put in to play a diverse array of encounters and interfaces that engage with, interrupt, reconstitute, or resist the hybrid spatialities which define the contemporary cityscape.

Abstracts of no longer than 250 words can be sent to geoff.stahl@vuw.ac.nz

Closing Date: Friday, June 14th 2013.

Participants will be notified by July 1st, 2013.

CFP: Perspectives on participatory HCI research (due Aug 31)

Participation is a research area of sustained interest to the HCI community. Traditionally, the term has been used to suggest a democratized approach to the design of technology that calls for end-user involvement in the design process.

Papers due Aug 31, 2013. International Journal of Human-Computer Studies.

TOPICS

Full call.

CFP: Reflecting Connectedness – PDC 2014 (due Jan 15)

The theme of the 13th Participatory Design Conference is Reflecting Connectedness.

Full papers due Jan 15, 2014.

PDC 2014, Reflecting connectedness, Oct 6-10, 2014, Windhoek, Namibia.

ABOUT – The conference theme of the PDC 2014 is “Reflecting connectedness”. We are currently experiencing a technologically pushed trend in ‘being always connected’.  This is manifested in a number of designed artifacts, such as smart-phones, social networks, computer supported cooperative work and distributed working tools. By ‘reflecting connectedness’ in PD, we acknowledge influential relations across continents, societies, people, disciplines and time, beyond the direct involvement of stakeholders. … We invite authors to deliberate on these relations within and beyond the field of PD, which affect its conceptualization and practices all over.

Read full call(s): http://www.pdc2014.org/

Aca-articles: Unlike Us – Understanding Social Media Monopolies

This issue of online open-access journal First Monday is dedicated to setting out a research platform that overcomes both the dominant quantitative analyses and the privacy paradigm in current social media research.

INTRO – The ubiquitous presence of social media in everyday life has not been met by equally pervasive research efforts for their critical understanding, due mostly to the increasing specialization and fragmentation of academic research. Unlike Us: Understanding Social Media Monopolies attempts to set out a research platform that overcomes both the dominant quantitative analyses and the privacy paradigm in current social media research.

Table of contents: http://journals.uic.edu/ojs/index.php/fm/issue/view/380/showToc

Aca-article: Getting into the Game – Doing Multi-Disciplinary Game Studies

This article focuses on interdisciplinary dialogue and multi-methodology research as an inherent characteristic of game studies. It was originally published in Bernard Perron and Mark J.P. Wolf (eds.) The Video Game Theory Reader 2, New York: Routledge.

Author: Frans Mäyrä

INTRO – This essay will focus on interdisciplinary dialogue and multi-methodology research as an inherent characteristic of game studies. Drawing from the author’s experience as the leader or partner in numerous research projects in games and digital culture, it is pieced together as a travelogue of an ongoing trip into conducting game studies within the contemporary, highly competitive and often project-based academic environment. In practical terms, it aims to provide some advice on how to avoid the pitfalls waiting for those venturing into interdisciplinary games research, as well as to point out some of the benefits that can be obtained from such approaches. The essay will conclude by providing some recent examples from interdisciplinary game studies, highlighting the associated methodological challenges and their solutions, followed by summaries of the key findings.

Read the full paper: http://people.uta.fi/~frans.mayra/Mayra_Multidisciplinary_Game_Studies_2009.pdf

Paper: Doing Research on Value of Visual Practice

In this paper, Heidi Forbes Öste define the visual practice as real-time graphics generation used to help people communicate, collaborate and make decisions”.

Forbes Öste continues:

To visualize or “see what you mean” through imagery and metaphors is the base approach. We can see from prehistoric cave paintings that this is not a new form of communication for humans. The formal application and refining of this practice, nevertheless is relatively new. It is rapidly evolving beyond communicating hunting and war strategies to events, meetings, classrooms and coaching.

Read the full paper: http://forbesoste.com/wp-content/uploads/2013/04/ForbesOste-721R-ResearchVisualPractice.pdf